3 top tips for getting into a creative role

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Posted by - Gavin
24/04/2018

 

When we advertise for designers, we are inundated with candidates from Staffordshire and the surrounding counties. So we appreciate that there are a lot of creative’s out there looking for roles in a competitive landscape.

Recently we advertised a role and stipulated that the candidate have 2.5 years of experience in a busy design studio. After looking through the candidates CVs and portfolios we went through our normal interview process. From 4 candidates we decided on a local designer that had experience in managing clients and a decent portfolio for a young designer. At the same time, a recent graduate contacted us for the 3rd or 4th time asking if he could apply for the role. Although we said no, Keiran’s persistence and efforts to call and chat with us about his situation led to our Creative Director offering him 2 weeks unpaid work experience so that he could bolster his CV. Now, although we had just hired an experienced designer to join the Starbots team, we offered Keiran unpaid work experience because our workload showed that a junior designer was needed within the next 6 months. And without promising him a job we knew that if the candidate were right, we would bring forward our plans for growth.

Within the first week we realised that Keiran had a desire to succeed, was incredibly organized and absorbed new information. Now, you’ll notice here that we haven’t mentioned creativity. That’s because creativity is subjective and we employ people with a blend of different creative styles to meet the varied demands of our clients. But before we can explore an individual’s creativity they have to demonstrate 3 things:

Designers know that they aren’t the finished article

In every industry, you have to keep learning. It’s the same in design, we have senior and junior designers, and they all learn from each other. But because you’ve spent months on your final year submission doesn’t mean that you are a designer. You need to know that a studio environment involves a lot of collaboration. For example, we have our unique filing structure that everyone has to learn and work into. This is because as a designer your artwork will need updating in 3, 6 or 12 months time and someone else will likely pick up your work. If the artwork and it’s linked files aren’t in the right place, you’ll have created a headache for the next person.

Designers listen to others

To succeed in the industry, you have to listen to your studio manager, senior designers, creative directors and most importantly The Client. Too often we see young designers working on a project to create the perfect poster, banner, logo or brochure and they are shocked when our team review the work and tear it apart and suggest different angles and styles.

Designers work to tight deadlines

We say this because around 25% of our monthly workload is needed ASAP. So it’s essential that your creativity is supported by an ability to understand a client brief, start putting solutions together and shout up if you aren’t clear about what is needed.

Starbots creative continue to invest in local creative talent. If you work hard and commit yourself, anyone can succeed. Take a look at our recent blog to understand the challenges faced by the creative industry and those looking to be part of it.